// .txt

beginzonescript;

variables;

short crime_tolerance = 1;
short last_abil;
short i;

body;

beginstate INIT_STATE;


	add_range_to_group(8,12,1);
	set_aggression(1001,8);
	add_range_to_group(13,16,2);
	set_aggression(1002,8);

	add_range_to_group(19,26,3);
	set_name(20,"Servile Bandit");
	set_name(21,"Servile Bandit");
	set_name(22,"Murkwood Bandit");
	set_name(23,"Murkwood Bandit");
	set_name(24,"Murkwood Bandit");
	set_level(24,13);
	set_name(25,"Murkwood Bandit");
	set_name(26,"Murkwood Bandit");
	set_level(26,13);
	if (gf(18,6) > 0) {
		erase_char(1003);
		erase_char(30);
		}
		
	add_range_to_group(31,38,4);
	set_name(1004,"Lurking Conspirator");
	set_level(1004,13);
	set_aggression(1004,9);
	
	set_name(39,"Shaper Assassin");
	set_level(39,2);
	change_max_health(39,5);

	add_range_to_group(40,47,5);
	if (gf(100,13) < 2)
		erase_char(1005);
		
	if (get_sdf(18,7) > 0) {
		make_zone_hostile();
		}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	//if ((zone_clear(ME) == FALSE) && (get_flag(,) > 0)) {
		//print_str_color("",2);
		//clear_zone(ME);	
		//}
		
	if ((get_crime_level() >= crime_tolerance) && (get_sdf(18,7) == 0)) {
		make_zone_hostile();
		set_flag(18,7,1);
		}

	// if (gf(,) == 0) {
	//	if (get_ran(1,0,100) < 10)
	//		give_char_text_bubble(,"");
	//	}
	
	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

//beginstate 10;
//break;

//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
